Will We Ever See Drizzt Again

Fictional grapheme from Dungeons & Dragons

Drizzt Do'Urden
Forgotten Realms grapheme
Drizzt.png

Drizzt and his panther companion Guenhwyvar.

First appearance The Crystal Shard
Created by R. A. Salvatore
In-universe information
Race Drow
Class Fighter/Ranger
Alignment Chaotic adept
Domicile Menzoberranzan

Drizzt Do'Urden ()[1] is a fictional character appearing in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Drizzt was created past author R. A. Salvatore every bit a supporting character in the Icewind Dale Trilogy. Salvatore created him on a whim when his publisher needed him to replace one of the characters in an early on version of the beginning book, The Crystal Shard. Drizzt has since get a popular heroic character of the Forgotten Realms setting, and has been featured as the main character of a long serial of books, starting chronologically with The Night Elf Trilogy. As an atypical drow (dark elf), Drizzt has forsaken both the evil ways of his people and their habitation in the Underdark, in the drow city of Menzoberranzan.

Drizzt'south story is told in Salvatore'southward fantasy novels in The Icewind Dale Trilogy, The Dark Elf Trilogy, the Legacy of the Drow series, the Paths of Darkness series, The Hunter'southward Blades Trilogy, the Transitions serial, and the Neverwinter Saga, every bit well equally in the brusque stories "The Dowry", "Night Mirror", and "Comrades at Odds". All of the novels featuring Drizzt take made The New York Times All-time Seller list. A number of the novels have been adjusted into graphic novels past Devil's Due Publishing. Drizzt has too been featured in D&D-based function-playing video games, including the Baldur's Gate Serial and Forgotten Realms: Demon Stone.

Concept and creation [edit]

Drizzt Practise'Urden's stories are prepare in the Forgotten Realms entrada setting for Dungeons & Dragons.[2] The graphic symbol has been a mainstay for writer R. A. Salvatore, appearing in his novels for over 30 years. Drizzt is a drow who acts confronting the drow stereotype, favoring friendship and peace over hatred and violence. His unusual personality creates the conflict that allows Salvatore to create so many novels with stories near courage and friendship.[3] Drizzt therefore fights the night traits that are inherent in the drow.[iv]

Salvatore uses Drizzt to represent issues of racial prejudice, peculiarly in The Dark Elf Trilogy. For instance, Drizzt is concerned that if he and his love Cattie-Brie (a human) have children, their offspring will confront hostility from both races.[5] Drizzt is also troubled by the lifespan discrepancy between himself and Cattie-Brie.[vi]

Drizzt was created by happenstance. In 1987 R.A. Salvatore sent Mary Kirchoff, then managing editor of TSR'due south book department, a manuscript for what would get his 1990 novel Echoes of the Fourth Magic. She liked it, simply asked if he could rewrite it to take place in the Forgotten Realms. She sent him Darkwalker on Moonshae by Douglas Niles, the just novel at the time set in the Forgotten Realms. Salvatore sent her a proposal for a sequel to Darkwalker, but Kirchoff sent back a big map of the Forgotten Realms and told him she wanted a new story set in a different role of the Realms. After two weeks of phone calls, Salvatore found a spot on the map that was not already designated for another project, and he located Icewind Dale there.[1] According to Salvatore, the volume was "set on the Moonshae Isles, because at the time I thought that was the Realms. When I found out how big the Realms were, I moved the story a thousand miles to the north."[7]

Salvatore created Drizzt on the spur of the moment.[7] He was under pressure to create a sidekick for Wulfgar in the Icewind Dale series.[1] Salvatore had sent an early version of The Crystal Shard (what would get his outset published novel) to TSR, and 1 day Kirchoff chosen him. She was on her style to a marketing meeting concerning the book, and informed him that they could non use one of the characters. He asked for time to think, just she was already late for the meeting. Off the meridian of his caput, Salvatore said he had a Dark Elf. Kirchoff was skeptical, but Salvatore convinced her information technology would exist fine considering he was just a sidekick. She asked his name, and he replied Drizzt Do'Urden. She asked if he could spell information technology, and he said "not a chance".[1] [8] Recalling Drizzt'south creation in an interview, Salvatore said, "I don't know where it came from. I estimate that Gary Gygax just did such an amazing chore in creating the drow elves that something about them got stuck in the back of my head. Thank God!"[ix] Although many readers take assumed that Drizzt is based on 1 of the many Dungeons & Dragons role-playing campaigns that the author has played, this is non the case. Salvatore's chief influences were classical literature and works of J. R. R. Tolkien. "I like to think of Drizzt as a cross between Daryth from Darkwalker on Moonshae and Aragorn from The Lord of the Rings."[one] Salvatore calls Drizzt "the classic romantic hero—misunderstood, belongings to a code of ideals even when the going gets tough, and getting no appreciation for it most of the time."[7]

Publication history [edit]

Drizzt'due south story begins in the novel Homeland, the start of The Dark Elf Trilogy and published in 1990 as a prequel to The Icewind Dale Trilogy, which was published between 1988 and 1990. In the book, Drizzt is built-in in Menzoberranzan as the tertiary son to Matron Malice, the leader of House Exercise'Urden (a type of family alike to a Scottish clan). His father is Zaknafein, a weapons master who secretly hates drow society and teaches Drizzt his martial skills as he reinforces Drizzt'south innate moral lawmaking. The 1996 curt story "The Fires of Narbondel", in the Realms of the Underdark anthology, describes unrelated events involving Zaknafein every bit the main character, and a immature Drizzt plays a supporting office.

During a raid against a group of surface elves, Drizzt finds himself unable to participate in the slaughter with his fellow drow. He pretends to kill an elf child, just actually helps her to escape. When the deception is discovered, Zaknafein is sacrificed in Drizzt's stead to appease Lolth, the drow's goddess. Following a state of war confronting another House, Drizzt curses his family and the evil drow means and escapes Menzoberranzan into the Underdark. At this time he likewise acquires the statuette that allows him to summon the magical panther Guenhwyvar. Guenhwyvar travels by Drizzt's side equally he makes his way across the Realms.

Drizzt fights off the resurrected spirit-wraith of his begetter in Exile, the second book in the Night Elf Trilogy and also published in 1990. Sojourn [ten] picks up the story when Drizzt leaves the Underdark for the surface, where he meets a blind man ranger named Montolio Debrouchee. When Montolio begins teaching him the means of the ranger, Drizzt realizes that, unknowingly, he had been following those very principles his unabridged life. From then on Drizzt's patron goddess is Mielikki, the Faerûnian goddess of the woods and of rangers. Montolio eventually dies, and Drizzt travels the Realms in search of a new habitation. He eventually finds himself in Icewind Dale where he meets dwarven male monarch Bruenor Battlehammer, and Bruenor'south adopted human daughter, Catti-brie.

The quaternary volume chronologically in the serial, although the starting time published, is The Crystal Shard (1988), the first in The Icewind Dale Trilogy. It describes Drizzt'due south meeting with the barbarian Wulfgar and the halfling Regis, and their adventures every bit they stop Akar Kessel, a mage possessed by the sentient artifact Crenshinibon (the book'due south eponymous Crystal Shard), from gaining control of the region. Streams of Silver (1989), tells the story of the group as they journey to Mithral Hall, Bruenor'due south adolescence home. Artemis Entreri, a recurring character in the series, also makes his first appearance. In afterwards books, Artemis is Drizzt's equal in combat, and they clash often due to their conflicting views and goals. In the 1990 volume The Halfling's Precious stone,[eleven] Artemis kidnaps Regis while in the use of a powerful law-breaking lord. Drizzt and Wulfgar chase the assassinator by sea, with the help of Helm Deudermont, to recover Regis. Drizzt ends up in combat with Artemis Entreri, who leaves the boxing wounded. At the finish of the book the group finds Regis, and Guenhwyvar kills Artemis's employer.

Legacy of the Drow is a tetralogy, unlike the previous two trilogies. The 1993 curt story, Nighttime Mirror, in the Realms of Valor anthology, describes events just prior to the series. The beginning iii books, The Legacy,[12] Starless Night,[13] and Siege of Darkness,[fourteen] describe a drow attack on Mithril Hall. Wulfgar is seemingly slain by a yochlol, and Drizzt returns to Menzoberranzan to prevent his friends from beingness further attacked by dark elves. The drow launch a 2nd attack against Mithril Hall during the Time of Troubles. It is somewhen repelled and Drizzt returns to his friends.

Passage to Dawn,[15] the final book in the Legacy of the Drow serial and published two years after Siege of Darkness, picks up the story six years after the drow set on. Drizzt and Catti-Brie work with Captain Deudermont on his pirate-hunting send, with the Companions of the Hall ultimately fighting the powerful demon Errtu who is aided by the Crystal Shard, which had previously been buried nether a mountain of snowfall. Wulfgar, never truly dead, returns to life from the Abyss as the demon who had held his soul was destroyed.

Drizzt is the main character in simply two books of the Paths of Darkness series. The Silent Blade (1998) describes the group's journeying to permanently destroy the Crystal Shard. Bounding main of Swords (2001)[sixteen] continues Drizzt'southward story after the events of The Spine of the World (1999), which focuses on Wulfgar, and Servant of the Shard (2000), which has Artemis Entreri and Jarlaxle as the chief characters. Sea of Swords covers the companions' search for Wulfgar's lost magical warhammer, Custodianship-fang, and the reunion of the group afterwards an extended separation.

Drizzt returns as the primary grapheme throughout The Hunter's Blades Trilogy. In The Thousand Orcs (2002),[17] Drizzt and his friends encounter the powerful orc Obould Many-Arrows, who has employed frost giants to assist him in gaining control of the region. Later a battle at the boondocks of Shallows, Drizzt believes the other Companions of the Hall to have fallen in boxing, and he sets off into the wilderness to fight all orcs in vengeance. The Lonely Drow (2003)[18] continues this storyline as the however-living Companions protect Mithril Hall from orc attacks without the aid of Drizzt. He is reunited with his friends in The Two Swords (2003).[xix]

R.A. Salvatore'due south side by side serial of Forgotten Realms books, The Sellswords Trilogy, focus on the further adventures of Artemis Entreri and Jarlaxle, with Drizzt only existence mentioned in them. Even so, Drizzt is once again the main character in the Transitions trilogy, consisting of The Orc King,[20] The Pirate King,[21] and The Ghost King.[22] Drizzt is the main character, forth with Bruenor, in R.A. Salvatore's next series in the Forgotten Realms, Neverwinter Saga; the starting time book in this series, Gauntlgrym, was released October five, 2010.[23] The second book in the series Neverwinter, was released Oct four, 2011,[24] with the tertiary installment entitled Charon's Claw released August 7, 2012.[25] The fourth book in the serial "The Last Threshold", was released March 5, 2013.[26]

Other media [edit]

Drizzt Do'Urden has been featured in several accessories and i book for the Avant-garde Dungeons & Dragons fantasy role-playing game. The Hall of Heroes accessory for the second edition of Avant-garde Dungeons & Dragons, published in 1989, features a 4-page clarification and game statistics for Drizzt and Guenhwyvar, written by R. A. Salvatore.[27] The Heroes' Lorebook accessory, published in 1996 and written by Dale Donovan and Paul Culotta, features an update and revision of Drizzt's information from Hall of Heroes.[28] The 1999 accessory Drizzt Do'Urden's Guide to the Underdark by Eric L. Boyd, details the cities and civilizations of Faerûn'south Underdark through the perspective of the title graphic symbol.[29] The Forgotten Realms Campaign Setting hardcover for the game's 3rd edition features a brief description and game statistics for Drizzt for this edition, under the section on the Sword Coast Northward.[30]

Drizzt has too appeared in a number of graphic novels and video games, and as a miniature figure. Commencement in 2005, Devil's Due Publishing began releasing comic book adaptations of the Drizzt novels, covering each book in a three-effect mini-series along with a trade paperback drove. To date, Homeland, Exile, Sojourn, The Crystal Shard, Streams of Silvery, The Halfling's Gem, The Legacy, and Starless Nighttime accept been released.[31] The character has appeared in several video games. He is part of the story and a party fellow member in the 1994 SSI game for PC Menzoberranzan. In Forgotten Realms: Demon Stone he is a playable character in the game'southward seventh stage, described by a author for Imagine Games Network (IGN) as "cool but utterly ineffective."[32] Drizzt appears in Baldur's Gate fighting some gnolls; it is possible for a skilled thespian to kill him or pickpocket his items,[33] and a friendly or hostile version of Drizzt can be spawned with a cheat code.[34] Drizzt also appears in the sequel Baldur's Gate Ii and will react negatively if the role player has imported characters from the offset game that killed Drizzt or take whatsoever of his unique items. He will besides react negatively to any elven character with a low reputation with the aforementioned proper name, challenging them to a duel of accolade.[35] He is also an unlockable playable graphic symbol in Baldur's Gate: Night Alliance and Baldur'south Gate: Night Alliance Ii.[36] Drizzt is also included in the Dungeons and Dragons Miniatures game, in the Legend of Drizzt Scenario Pack that also includes Wulfgar and the dragon Icingdeath. An enclosed booklet lets players recreate the battle betwixt Drizzt, Wulfgar, and the dragon.[37] The boxed gear up was nominated for Best Miniature Product at the 2008 ENnies.[38]

A special Icewind Dale adventure was featured as the centerpiece at the November 3, 2007, Worldwide Dungeons and Dragons Game Day event, in honor of the 20th ceremony of the cosmos of Drizzt.[39]

Drizzt made a brief cameo in the 2011 one-off comic Unit:East, produced past Hasbro every bit a potential concept for crossing over many of the franchises they owned; he is seen in a splash folio amongst many other Hasbro-owned characters (including characters from Grand.I. Joe, Transformers, Thousand.A.Southward.K., Jem and the Holograms, Micronauts, Action Homo, Battleship Galaxies, and even Candy Country), as summoned for Micronauts characters Biotron and Acroyear by the alien AI Synergy (a reimagined version of the AI from Jem).

Drizzt features prominently in the D&D Adventure System Cooperative Play board game The Legend of Drizzt,[40] released Oct 18, 2011.

Drizzt has also been seen in the game Neverwinter by Cryptic Studios. He appears as role of the Neverwinter: Underdark expansion that allows players to travel to the drow city of Menzoberranzan and play several quests written past R.A. Salvatore.[41] [42]

In 2021, Drizzt was featured on two cards in the Adventures in the Forgotten Realms line from the Magic: The Gathering collectible menu game.[43]

Reception and legacy [edit]

Salvatore mixes neatly choreographed battles with philosophical musings from self-styled "renegade soul" Drizzt, lending a niggling depth to an otherwise straightforward hack-and-slash adventure.

Publishers Weekly review of The Orc Male monarch [44]

According to PopMatters' Andrew Welsh, Drizzt is Salvatore'southward attempt to create a multifaceted character who faces internal struggles, in hopes of standing out from the drow, and fantasy fiction in full general. Welsh feels that Salvatore fails in this regard, saying "any blood Drizzt finds on his hands is quickly justified and nearly 'internal' conflict is superficial at best."[3] A review for Pyramid refers to Drizzt as the "most famous denizen" of Menzoberranzan, identifying him and the city equally "some of the most famous pieces of the Realms".[45] Rob Bricken of Kotaku called Drizzt "one of the Mary Sue-iest characters in all of fiction".[46]

The Drizzt Do'Urden books are popular with fantasy fans,[47] and the Drizzt character is author R.A. Salvatore's all-time known creation. All 34 novels featuring Drizzt by Salvatore have made The New York Times All-time Seller listing, starting with The Crystal Shard.[21] [48] The Orc Rex, which marked the 20th anniversary of the character, fabricated it to #7 on the list, as well as #9 on The Wall Street Journal list, #6 on the Publishers Weekly bestseller listing, and #36 on the The states Today list of pinnacle sellers.

The Two Swords peaked at #four on The New York Times All-time Seller list in 2004.[48] It reached the meridian of The Wall Street Journal's hardcover bestseller listing after only two weeks, a record for its publisher Wizards of the Coast. It also debuted at #4 on The New York Times'southward bestseller list and #ii on Publishers Weekly bestseller listing.

The Lone Drow debuted at #7 on The New York Times Best Seller list in October 2003.[ii] Publishers Weekly felt that The Lone Drow was clichéd, merely that some of the characters did attain "some complication". They singled out 2 characters for praise: Innovindel, an elf who talks "pensively" of her long life in contrast to the brusk lived humans, and Obould the orc rex.[6]

Drizzt Do'Urden was #iii on Game Rant's 2020 "x Must-Have NPCs In Dungeons & Dragons Lore To Make Your Campaigns Awesome" listing — the article states that "A skilled ranger in his own right, Drizzt remains every bit-adept in conversation. He'south always wary of danger, strives for perfection, and held himself to the highest standard. Meeting 1 of the most iconic figures in D&D could help make players feel important in their entrada."[49]

In the Io9 series revisiting older Dungeons & Dragons novels, Rob Bricken referred to Drizzt equally "arguably the nearly famous and dearest D&D character of all time" and noted that Wizards of the Coast had finally begun combatting the stereotype of the drow equally a "super-evil, subterranean race", which Drizzt forsakes "to become a noble Ranger on the surface world". Bricken noted that "Drizzt ends up overshadowing almost everyone and everything" only comments that "Drizzt and Wulfgar are so preternaturally badass they trounce 25 giants by themselves (well, with help from Drizzt'due south magic panther Guenhwyvar, considering of course he has a magic panther pal)".[50]

References [edit]

  1. ^ a b c d e Weinlein, Sue (December 1992). "Novel Ideas". Dragon Magazine. TSR (188): 79, 80, 84.
  2. ^ a b "The 'Two Swords' Debuts at #1 on the Wall Street Journal's Bestseller Listing; R.A. Salvatore's..." Business organisation Wire. All Business organisation. November 8, 2004. Retrieved 2009-01-09 . [ dead link ]
  3. ^ a b Welsh, Andrew (March 2006). "Sojourn: The Fable of Drizzt Volume iii". PopMatters. Retrieved 2009-01-08 .
  4. ^ Drew, Bernard Alger (2002). 100 More Pop Young Adult Authors. Libraries Unlimited. ISBN1-56308-920-3.
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  7. ^ a b c Varney, Allen (Oct 1998). "ProFiles: R.A. Salvatore". Dragon. Renton, Washington: Wizards of the Coast (#252): 120.
  8. ^ Huddleston, Kathie. "Novelist R.A. Salvatore crosses over into his newest magical realm and brings along his favorite character". SciFi.com. Archived from the original on May 14, 2008. Retrieved 2009-01-08 .
  9. ^ "R.A. Salvatore on Forgotten Realms: Demon Stone (PS2)". GameSpy. April xv, 2004. Retrieved 2009-01-08 .
  10. ^ Sojourn reached 13 on The New York Times bestseller listing on May 26, 1991. "Paperback All-time Sellers: May 26, 1991". The New York Times. May 26, 1991. Retrieved 2009-01-09 .
  11. ^ The Halfling's Gem reached 12 on The New York Times bestseller list on March 4, 1990. "Paperback Best Sellers: March four, 1990". The New York Times. March four, 1990. Retrieved 2009-01-09 .
  12. ^ The Legacy reached 10 on The New York Times bestseller list on October iv, 1992. "All-time Sellers: October four, 1992". The New York Times. October 4, 1992. Retrieved 2009-01-09 .
  13. ^ Starless Night reached 12 on The New York Times bestseller listing on September 19, 1993. "All-time Sellers: September nineteen, 1993". The New York Times. September 19, 1993. Retrieved 2009-01-09 .
  14. ^ Siege of Darkness reached 13 on The New York Times bestseller list on September 18, 1994. "All-time Sellers: September xviii, 1994". The New York Times. September xviii, 1994. Retrieved 2009-01-09 .
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  16. ^ Body of water of Swords reached 14 on The New York Times bestseller list on November 18, 2001. "Best Sellers: November 18, 2001". The New York Times. November xviii, 2001. Archived from the original on July 29, 2018. Retrieved 2009-01-09 .
  17. ^ The Yard Orcs reached xi on The New York Times bestseller list on November iii, 2002. "Best Sellers: November 3, 2002". The New York Times. November iii, 2002. Retrieved 2009-01-09 .
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  19. ^ The Ii Swords reached 9 on The New York Times bestseller listing on November 14, 2004. "Hardcover Fiction". The New York Times. November fourteen, 2004. Retrieved 2009-01-09 .
  20. ^ The Orc Male monarch reached 17 on The New York Times bestseller list on November eleven, 2007. "Hardcover Fiction". The New York Times. November 11, 2007. Retrieved 2009-01-09 .
  21. ^ a b The Pirate King reached 8 on The New York Times bestseller list on Nov 2, 2008. "Best Sellers: Fiction : Sun, November 2nd 2008". The New York Times. November 2, 2008. Retrieved 2009-01-09 .
  22. ^ The Ghost Rex reached 11 on The New York Times bestseller list on October 25th, 2009. "Best Sellers: Fiction: Sun, Oct 25th 2009". The New York Times. October 25, 2009. Retrieved 2017-02-12 .
  23. ^ Gauntlgrym reached 13 on The New York Times bestseller list on October 24, 2010. "All-time Sellers: October 24th 2010". The New York Times. Oct 24, 2010. Retrieved 2017-02-12 .
  24. ^ Neverwinter reached eight on The New York Times bestseller list on October 23, 2011. "Best Sellers: Oct 23rd 2011". The New York Times. October 23, 2011. Retrieved 2017-02-12 .
  25. ^ Charon's Hook reached thirteen on The New York Times bestseller list on August 26th, 2012. "Best Sellers: Baronial 26th 2012". The New York Times. August 26, 2012. Retrieved 2017-02-12 .
  26. ^ The Last Threshold reached xx on The New York Times bestseller listing on March 24th, 2013. "Best Sellers: March 24th 2013". The New York Times. March 24, 2013. Retrieved 2017-02-12 .
  27. ^ Grubb, Jeff, Kate Novak, David E. Martin, Jim Lowder, Bruce Nesmith, Steve Perrin, Mike Pondsmith, and R. A. Salvatore. Hall of Heroes (TSR, 1989)
  28. ^ Donovan, Dale and Paul Culotta. Heroes' Lorebook. (TSR, 1996)
  29. ^ Boyd, Eric L. Drizzt Practice'Urden's Guide to the Underdark (TSR, 1999)
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  35. ^ "Baldur's Gate Ii PC Game Guide - The Gamers Temple - Page 63". The Gamers Temple. Retrieved 2012-12-01 .
  36. ^ "Baldur's Gate: Dark Brotherhood II". Electronic Gaming Monthly (review). ZiffDavis Inc. Apr 1, 2004.
  37. ^ "D&D Icons: Legend of Drizzt Scenario Pack". Wizards of the Declension. Retrieved 2009-01-12 .
  38. ^ "2008 Ennie Laurels Nominees". Wizards of the Coast. Retrieved 2009-01-12 .
  39. ^ Baichtal, John (October 26, 2007). "Worldwide Dungeons & Dragons Game Day". Wired . Retrieved 2009-01-22 .
  40. ^ "Dungeons & Dragons: The Legend of Drizzt Board Game | Board Game". BoardGameGeek. Retrieved 2012-12-01 .
  41. ^ "Rage of Demons | Dungeons & Dragons". Retrieved 2017-12-09 .
  42. ^ Gaillard, Frye (27 November 2013). Watermelon Wine. ISBN9781588381606 . Retrieved 2017-12-09 .
  43. ^ Hall, Charlie (2021-05-20). "D&D's Drizzt is coming to Magic: The Gathering, these are the first preview cards". Polygon . Retrieved 2021-05-21 .
  44. ^ "Forgotten Realms: The Orc Rex". Publishers Weekly. Barnes & Noble. 2007. Retrieved 2009-01-22 .
  45. ^ Boyd, Eric L. "Pyramid: Pyramid Review: Drizzt Do'Urden's Guide to the Underdark (for Advertisement&D)". world wide web.sjgames.com . Retrieved xiv April 2018.
  46. ^ "The 13 Strangest Deities In Dungeons & Dragons". kotaku.com.au. 28 March 2016. Retrieved 14 Apr 2018.
  47. ^ "Wizards of the Declension Publishing Caps Record Year With Two New York Times' Best-Sellers". Business Wire (review). Berkshire Hathaway. Jan 28, 2003.
  48. ^ a b "R.A. Salvatore's The Orc King Makes Top 10 Rankings on Bestseller Lists: Publishers Weekly..." Business Wire. All Business. October eleven, 2007. Archived from the original on January sixteen, 2013. Retrieved 2009-01-09 .
  49. ^ Taguiam, Rhenn (2020-08-15). "10 Must-Have NPCs In Dungeons & Dragons Lore To Make Your Campaigns Awesome". Game Bluster . Retrieved 2020-08-25 .
  50. ^ Bricken, Rob (June 26, 2020). "Dungeons & Dragons & Novels: Revisiting The Crystal Shard". io9 . Retrieved 2020-12-28 .

External links [edit]

  • Dark Political party Review An Interview with R.A. Salvatore nearly Drizzt

barreraupitho90.blogspot.com

Source: https://en.wikipedia.org/wiki/Drizzt_Do%27Urden

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